On Battlefield 6, I had the privilege of contributing as an Environment/Prop Artist on the Manhattan Bridge and Empire State map. I worked as part of an external partner team supporting POD5 from Motive Studio, focusing on architectural assets and level props used throughout the level. My responsibilities also included integrating these assets into the Frostbite engine as well as handling bug fixes and polish passes.
Many thanks to ArtBully and EA for the opportunity to contribute to such a legendary title and to the awesome crew of POD5 for all their support and guidance.